So I‘ve been playing Watch Dogs: Legion on the Xbox Series S and the real-time raytracing is just mind blowing.
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Note how all the lights are properly reflected in the street. It is also amazing how they combine this with other rendering techniques like (I assume) bump mapping and specular highlights on the asphalt texture.
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I still remember looking at raytracing demos on the Amiga in the 90s whose performance was more like ten pixels/second for a handful of polygons. We've come a long way in terms of computational power. The Xbox doesn't even get very warm or loud.
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This video has a lot of technical detail and also compares the Xbox settings to high-end PCs (spoiler: e.g. no particle effects in the raytracing on the Xbox). youtube.com/watch?v=_BN_wj…