Hallucination as a Feature
Hallucination as a Feature
Draft - still developing these ideas
Everyone talks about AI hallucination as a bug to be fixed. What if it's a feature to be embraced?
The Problem with "Accuracy"
We want AI to be accurate. Reliable. Factual. Fair enough for search engines and legal documents.
But creativity isn't about accuracy. Games aren't about facts. Stories aren't about truth.
Designing for Uncertainty
What if we built experiences where the AI's tendency to make things up was the point?
- Unreliable narrators - AI characters who lie, forget, contradict themselves
- Generative worlds - Places that exist only when you look at them
- Collaborative fiction - Stories where neither human nor AI knows what's "true"
Sven the Bouncer
This is exactly what we did with Sven. The bouncer doesn't have a "correct" personality. He emerges from the interaction. His inconsistencies make him feel more human, not less.
The Shift
Stop asking: "How do we prevent hallucination?" Start asking: "How do we design for creative uncertainty?"
Different question. Different possibilities.